A panel is a window on which controls are placed. It is usually placed within a frame.
It contains minimal extra functionality over and above its parent class Window; its main
purpose is to be similar in appearance and functionality to a dialog, but with the flexibility of
having any window as a parent.
Note: if not all characters are being intercepted by your OnKeyDown or OnChar handler,
it may be because you are using the TAB_TRAVERSAL style, which grabs some keypresses for use
by child controls.
There are no specific styles for this window.
See also window styles overview.
By default, a panel has the same colouring as a dialog.
Constructor.
Destructor. Deletes any child windows before deleting the physical window.
Used for two-step panel construction. See Panel.new for details.
Returns a pointer to the button which is the default for this window, or NULL.
The default button is the one activated by pressing the Enter key.
Sends a InitDialogEvent, which
in turn transfers data to the dialog via validators.
The default handler for EVT_SYS_COLOUR_CHANGED.
Changes the panel’s colour to conform to the current settings (Windows only).
Add an event table entry for your panel class if you wish the behaviour
to be different (such as keeping a user-defined
background colour). If you do override this function, call Event::Skip to
propagate the notification to child windows and controls.
Changes the default button for the panel.
Overrides Window#set_focus. This method
uses the (undocumented) mix-in class ControlContainer which manages
the focus and TAB logic for controls which usually have child controls.
In practice, if you call this method and the control has at least
one child window, the focus will be given to the child window.
In contrast to Panel#set_focus (see above)
this will set the focus to the panel even of there are child windows
in the panel. This is only rarely needed.
[This page automatically generated from the Textile source at 2023-06-03 08:07:42 +0000]