gssincludes.h
// Copyright (c) 1999-2018 David Muse
// See the COPYING file for more information.
#include <rudiments/private/dll.h>
#include <rudiments/private/inttypes.h>
#include <rudiments/security.h>
#include <rudiments/stringbuffer.h>
#if defined(RUDIMENTS_HAS_GSS)
#if defined(RUDIMENTS_HAS_GSSAPI_GSSAPI_H)
#include <gssapi/gssapi.h>
#elif defined(RUDIMENTS_HAS_GSSAPI_H)
#include <gssapi.h>
#endif
#elif defined(RUDIMENTS_HAS_SSPI)
#ifdef RUDIMENTS_HAVE_WINSOCK2_H
#include <winsock2.h>
#endif
// must be included after winsock2.h
#ifdef RUDIMENTS_HAVE_WINDOWS_H
#include <windows.h>
#endif
#define SECURITY_WIN32
#include <security.h>
// map some GSS flags
#define GSS_C_DELEG_FLAG ISC_REQ_DELEGATE
#define GSS_C_MUTUAL_FLAG ISC_REQ_MUTUAL_AUTH
#define GSS_C_REPLAY_FLAG ISC_REQ_REPLAY_DETECT
#define GSS_C_SEQUENCE_FLAG ISC_REQ_SEQUENCE_DETECT
#define GSS_C_CONF_FLAG ISC_REQ_CONFIDENTIALITY
#define GSS_C_INTEG_FLAG ISC_REQ_INTEGRITY
#define GSS_C_ANON_FLAG 0
#define GSS_C_PROT_READY_FLAG 0
#define GSS_C_TRANS_FLAG 0
#define GSS_C_DELEG_POLICY_FLAG 0
#else
// map some GSS flags
#define GSS_C_DELEG_FLAG 0
#define GSS_C_MUTUAL_FLAG 0
#define GSS_C_REPLAY_FLAG 0
#define GSS_C_SEQUENCE_FLAG 0
#define GSS_C_CONF_FLAG 0
#define GSS_C_INTEG_FLAG 0
#define GSS_C_ANON_FLAG 0
#define GSS_C_PROT_READY_FLAG 0
#define GSS_C_TRANS_FLAG 0
#define GSS_C_DELEG_POLICY_FLAG 0
#endif
enum gsstokenformat_t {
GSSTOKENFORMAT_KRB=0,
GSSTOKENFORMAT_TLS
};
class gssprivate;
class gssmechanismprivate;
class gsscredentialsprivate;
class gsscontextprivate;
class filedescriptor;
filedescriptor
Definition: filedescriptor.h:13