DESCRIPTION
Fog is initially disabled. While enabled, fog affects rasterized geometry, bitmaps, and pixel blocks, but not buffer clear operations. To enable and disable fog, call
glEnable and
glDisable with argument
GL_FOG.
glFog assigns the value or values in params to the fog parameter specified by pname. The following values are accepted for pname:
-
GL_FOG_MODE
-
params is a single integer or floating-point value that specifies the equation to be used to compute the fog blend factor, $f$. Three symbolic constants are accepted: GL_LINEAR, GL_EXP, and GL_EXP2. The equations corresponding to these symbolic constants are defined below. The initial fog mode is GL_EXP.
-
GL_FOG_DENSITY
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params is a single integer or floating-point value that specifies $density$, the fog density used in both exponential fog equations. Only nonnegative densities are accepted. The initial fog density is 1.
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GL_FOG_START
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params is a single integer or floating-point value that specifies $start$, the near distance used in the linear fog equation. The initial near distance is 0.
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GL_FOG_END
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params is a single integer or floating-point value that specifies $end$, the far distance used in the linear fog equation. The initial far distance is 1.
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GL_FOG_INDEX
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params is a single integer or floating-point value that specifies $i sub f$, the fog color index. The initial fog index is 0.
-
GL_FOG_COLOR
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params contains four integer or floating-point values that specify $C sub f$, the fog color. Integer values are mapped linearly such that the most positive representable value maps to 1.0, and the most negative representable value maps to -1.0. Floating-point values are mapped directly. After conversion, all color components are clamped to the range [0,1]. The initial fog color is (0, 0, 0, 0).
Fog blends a fog color with each rasterized pixel fragment's posttexturing color using a blending factor $f$. Factor $f$ is computed in one of three ways, depending on the fog mode. Let $z$ be the distance in eye coordinates from the origin to the fragment being fogged. The equation for GL_LINEAR fog is
f=end-zend-start
The equation for GL_EXP fog is
f=e-(density·z)
The equation for GL_EXP2 fog is
f=e-(density·z)2
Regardless of the fog mode, $f$ is clamped to the range [0, 1] after it is computed. Then, if the GL is in RGBA color mode, the fragment's red, green, and blue colors, represented by $C sub r$, are replaced by
Cr'=fCr+(1-f)Cf
Fog does not affect a fragment's alpha component.
In color index mode, the fragment's color index $i sub r$ is replaced by
ir'=ir+(1-f)if
ERRORS
GL_INVALID_ENUM is generated if
pname is not an accepted value, or if
pname is
GL_FOG_MODE and
params is not an accepted value.
GL_INVALID_VALUE is generated if pname is GL_FOG_DENSITY, and params is negative.
GL_INVALID_OPERATION is generated if glFog is executed between the execution of glBegin and the corresponding execution of glEnd.