GLTRANSLATE(3G) |
|
GLTRANSLATE(3G) |
NAME
glTranslated, glTranslatef - multiply the current matrix by a translation matrix
C SPECIFICATION
void
glTranslated( GLdouble
x,
GLdouble
y,
GLdouble
z )
void
glTranslatef( GLfloat
x,
GLfloat
y,
GLfloat
z )
delim$$
PARAMETERS
-
x, y, z
-
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by $("x","y","z")$. The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix for its argument:
(100001000010xyz1)
If the matrix mode is either
GL_MODELVIEW or
GL_PROJECTION, all objects drawn after a call to
glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument
GL_MATRIX_MODE
glGet with argument
GL_COLOR_MATRIX
glGet with argument
GL_MODELVIEW_MATRIX
glGet with argument
GL_PROJECTION_MATRIX
glGet with argument
GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)