                           Concept : Infrastructure

NAME
   Infrastructure - Making your sectors better

Level: Basic

INFRASTRUCTURE

The  infrastructure  of  your sectors determines how well your sectors defend,
and how well you can move commodities and vehicles (land units)  through  your
sectors.

You  can  improve  the  "road", "rail" and "defense" efficiency of all of your
sectors, given that you have the  correct  commodities,  enough  mobility  and
enough money.

The  "road"  infrastructure  determines how well (i.e. the mobility cost) com-
modities and non-train vehicles travelling through your  sector  are  able  to
move at both distribution time and while you are moving them by hand.

The  "rail" infrastructure determines how well (i.e. the mobility cost) trains
are able to move through your sectors.

The "defense" infrastructure determines how well  (i.e.  the  defense  factor)
your sector defends itself.  There is a maximum amount that the sector may ob-
tain.  Use the "show sect stats" to see what the maximum values are.

So,  what  you  can do, by using up some commodities, mobility and cash, is to
create a pseudo-highway network through non-highway sectors.   You  can  still
create  highway  sectors  for  just  the designation fee of the sector, but it
costs you a whole sector to use it.  This is a trade-off for both  being  able
to use the sector and still move things through it at a reasonable cost.

When  you  "improve"  the infrastructure of your sectors, you are improving on
the efficiency of part of that sector (either road, rail or defense.)  By  im-
proving  it, it's statistics get better.  For roads and rails, that means that
the mobility cost to move through goes down.  For defense, that means that you
are building up the "defenses" of the sector towards the maximum allowed  (see
"show sector stats" for the maximum values.)

Since infrastructure is on an efficiency basis, it takes damage just like reg-
ular  efficiency.   So, when a sector is shelled or bombed, the infrastructure
there is damaged in an efficiency based manner.

Infrastructure is also not affected by rebuilding the sector.   So,  once  you
build  infrastructure,  it  stays in place until the sector is damaged in some
way.

Use the "sinfrastructure" command to see what the  current  infrastructure  of
your country looks like.

Use the "improve" command to improve the infrastructure of your sectors.

To  find  out  the  required amounts of materials, mobility, and money use the
"show sect build" command.

Also, defensive infrastructure is not always improvable.  See "show sector  b"
to  find  out.  If it is not enabled, the defense infrastructure of the sector
is always the same as the efficiency of the sector.  If  it  is  enabled,  you
must improve your sectors defensive values using the "improve" command.

SEE ALSO
   improve, sinfrastructure, Mobility, Sectors

