This is a static control which displays an animation.
AnimationCtrl API is simple as possible and won’t give you full control on the
animation; if you need it then use MediaCtrl.
This control is useful to display a (small) animation while doing a long task
(e.g. a “throbber”).
AC_DEFAULT_STYLE |
The default style: NO_BORDER. |
AC_NO_AUTORESIZE |
By default, the control will adjustits size to exactly fit to the size of the animation when set_animation called. If this style flag is given, the control will not change its size |
Initializes the object and calls Create with
all the parameters.
AC_*
flags.After control creation you must explicitely call Play
to start to play the animation. Until that function won’t be called, the first frame
of the animation is displayed.
Returns the animation associated with this control.
Returns the inactive bitmap shown in this control when the;
see set_inactive_bitmap for more info.
Returns if the animation is being played.
Loads the animation from the given file and calls set_animation.
See Animation#load_file for more info.
Starts playing the animation.
The animation is always played in loop mode (unless the last frame of the animation
has an infinite delay time) and always start from the first frame
(even if you stopped it while some other frame was
displayed).
Sets the animation to play in this control.
If the previous animation is being played, it’s Stopped.
Until Play isn’t called, a static image, the first
frame of the given animation or the background colour will be shown
(see set_inactive_bitmap for more info).
Sets the bitmap to show on the control when it’s not playing an animation.
If you set as inactive bitmap NullBitmap
(which is the default), then the
first frame of the animation is instead shown when the control is inactive; in this case,
if there’s no valid animation associated with the control (see set_animation),
then the background colour of the window is shown.
If the control is not playing the animation, the given bitmap will be immediately
shown, otherwise it will be shown as soon as Stop
is called.
Note that the inactive bitmap, if smaller than the control’s size, will be centered in
the control; if bigger, it will be stretched to fit it.
Stops playing the animation.
The control will show the first frame of the animation, a custom static image or
the window’s background colour as specified by the
last set_inactive_bitmap call.
[This page automatically generated from the Textile source at 2023-06-13 21:31:35 +0000]